THE ILIAC BAY FIELD MANUAL
03 / ALCHEMY

Every dungeon has an alchemist inside it.

Alchemy in Daggerfall is simple to learn and easy to get wrong. Alchemists sell ingredients, not potions. Temples sell potions, not recipes. This guide lists all seventy-seven ingredients with their value, weight and effect, then the ten recipes worth learning before you ever reach a dungeon.

77 INGREDIENTSSINGLE-EFFECT ONLYMETALS FROM ALCHEMISTS

How alchemy actually works

Daggerfall's alchemy system looks like a crafting menu and behaves like a shopping list. You never unlock the craft. You never grind a skill. You acquire ingredients, then hand them to a cauldron in a temple and hope the game agrees with you. Everything else people tell you about alchemy in this game is a misremembering of another Elder Scrolls title.

Three facts carry the whole system. First, ingredients are the currency and the recipe is the price list. Second, the potion maker only ever makes single-effect potions, so there is no stacked damage-and-invisibility masterwork to chase. Third, the game's ingredient economy is split: cheap filler is available in town, while the ingredients that actually make interesting potions have to be pulled off something that was trying to kill you.

ALCHEMIST HOURS 07:00 - 22:00 RECIPE LENGTH 3 - 9 INGREDIENTS EFFECTS PER POTION 1 RECIPES RESELL NEVER

Because effects stack nowhere, a potion is a solved problem rather than a tuning problem. If you need to breathe underwater in a deep Khajiit burial barrow, you buy the water breathing recipe once and use it forever. You are not comparing magnitudes, you are deciding which six problems you are carrying potions for. Decide those six before you set foot in a dungeon and alchemy stops being a chore.

TIP

Buy potion recipes the moment you unlock a temple rank, not later. Recipes are reusable forever, cost nothing to hold, and cannot be sold, so there is no downside to banking every recipe the game offers you.

Where things are sold

The single most common beginner error in Daggerfall alchemy is standing in front of an alchemist expecting potions. Alchemists open 07:00 to 22:00 and they do two things: they buy ingredients off you, and they sell ingredients, including ordinary gems and the rarer magical gems. Very rarely an alchemist will also sell you a potion recipe. That is the whole inventory.

Ready-made potions are sold by Temples and by the Dark Brotherhood. Temples are open to any character and are the only dependable early potion supply. If you are broke at level one in Sentinel, walk to the temple, not to the alchemist.

TRADING RULES
Alchemist
Buys and sells ingredients, gems and magical gems. Very rarely sells potion recipes. Never sells potions.
Temple
Sells ready-made potions to any character, plus the potion maker once your rank is high enough.
Dark Brotherhood
Sells potions to members, hosts the poison cauldron from rank 3, and offers a stronger recipe set.
Metals
Iron, copper, silver, gold, platinum, lead, tin and brass can be bought only from alchemists. No other vendor stocks them.
Re-selling
Potions cannot be sold back to any vendor. Ingredients can be. Recipes cannot be sold at all.

Who carries ingredients

Not everything holds a pocket full of herbs. Cheapest ingredients come off the weakest things and the most valuable ones come off the toughest, which means your farming target changes constantly as you level.

Enemies that never carry ingredients

Animals, atronachs, daedra, dragonlings, gargoyles, ghosts, orcs, skeletons, warrior-class NPCs, wraiths and werewolves are empty-handed. If you were planning to farm werewolves for werewolf's blood, stop: that particular blood comes from other sources entirely.

Cheap ingredients off weak enemies

Green leaves and root tendrils are worth two gold each. Twigs and lead are two and five. Clover, tin and palm sit in the same bracket. These are the reagents that pad out a three-ingredient recipe and they are everywhere once you leave Shornhelm.

Expensive ingredients off tough enemies

Then the numbers jump. Lich dust at 350 gold, dragon scales at 375, holy relic at 400. Sapphires sit at 375, rubies at 250, fairy dragon's scales at 90 but two kilograms apiece. Emerald is 425 and diamond and daedra's heart are 500 apiece. You will not buy these; you will take them off the thing that was carrying them.

WARNING

Do not plan a potion budget around the listed values. Those numbers tell you how rare an ingredient is, not how much it costs. Lich dust is worth 350 gold to a shopkeeper; on the open market you will happily trade a saint's hair or a unicorn horn for one.

An alchemist's workbench in Daggerfall, with ingredient bottles and a cauldron
THE BENCHTemples, not alchemists, are where your potions actually come from.

The complete ingredient list

Seventy-seven ingredients, split here into three alphabetical tables. Value is the shop price in gold, weight is kilograms per unit, and the effect column tells you what that ingredient does when a spell uses it. Several ingredients have no effect at all and exist purely as recipe filler, which is worth knowing before you waste gold on them.

Ingredients A to E

INGREDIENTS A - E
IngredientValue (gold)Weight (kg)Effect
Aloe90.25Heal Health
Amber1000.25Resist Fire
Bamboo60.5Heal Stamina
Basilisk's eye260.5Cure Paralysis
Big tooth80.5Spell Resistance (broken)
Black poppy120.25Damage Spell Points
Black rose100.25Silence
Brass80.5Jumping
Cactus80.5Resist Magicka
Clover50.25Increase Luck
Copper150.5Detect Magic
Daedra's heart5001Increase Willpower
Diamond5000.25Spell Resistance
Dragon scales3753Spell Absorption
Ectoplasm600.25Etherealness
Elixir vitae300.25(no effect)
Emerald4250.25Chameleon Normal

Ingredients F to P

INGREDIENTS F - P
IngredientValue (gold)Weight (kg)Effect
Fairy dragon's scales902Spell Reflection
Fig80.25Resist Fire
Ghoul's tongue300.25Tongues
Giant scorpion stinger251.5Damage Health
Giant's blood250.25Diminution
Gingko leaves120.25Cure Disease
Gold200.5Charm Mortal
Golden poppy100.25Charm Mortal
Gorgon snake1200.5Climbing
Green berries40.5Damage Health
Green leaves20.25Jumping
Gryphon's feather400.25Slowfall
Holy relic4000.5Dispel Magic
Ichor200.25(no effect)
Iron60.5Slowfall
Ivory130.5Resist Cold
Jade100.25Water Breathing
Lead50.5Slowfall
Lich dust3500.25Increase Intelligence
Lodestone150.5Jumping
Malachite250.25Silence
Mercury160.25Increase Speed
Mummy wrappings400.5Detect Treasure
Nectar150.25(no effect)
Nymph hair1000.25Increase Personality
Orc's blood200.25Increase Strength
Palm40.5Levitate
Pearl1500.25Water Breathing
Pine branch41Spell Resistance
Platinum300.5Invisibility Normal

Ingredients Q to Y

INGREDIENTS Q - Y
IngredientValue (gold)Weight (kg)Effect
Pure water250.25(no effect)
Rain water100.25(no effect)
Red berries40.5Resist Fire
Red flowers40.25Damage Stamina
Red poppy80.25Drain Strength
Red rose80.25Detect Magic
Root bulb40.25Regenerate Health
Root tendrils20.25Diminution
Ruby2500.25Spell Absorption
Saint's hair2000.25Cure Disease
Sapphire3750.25Spell Reflection
Silver120.5Cure Magic
Small scorpion stinger120.25Damage Health
Small tooth120.25Spell Resistance (broken)
Snake venom100.25Spell Resistance (broken)
Spider's venom220.25Paralysis
Sulphur100.25Resist Fire
Tin40.5Free Action
Troll's blood200.25Regenerate Health
Turquoise500.25Water Walking
Twigs20.5Slowfall
Unicorn horn2001.5Detect Enemy
Wereboar's tusk281Increase Strength
Werewolf's blood250.25Cure Magic
White poppy80.25Drain Intelligence
White rose80.25Increase Intelligence
Wraith essence800.25Drain Willpower
Yellow berries40.5Increase Speed
Yellow flowers40.25Chameleon Normal
Yellow rose80.25Lycanthropy
Daggerfall ingredient shelf showing bottles, metals, flowers and monster parts
SHELFThree ingredients have no effect at all: elixir vitae, ichor, nectar and pure water. They exist to make a recipe three ingredients long.
WORTH KNOWING

Big tooth, small tooth and snake venom all list as Spell Resistance, but that effect is broken in the retail game. Never spend dungeon time farming them expecting a working spell point wall.

The potion maker

The potion maker is the cauldron inside a temple, and it is a temple perk rather than a universal service. You get it free from a certain rank in the temple you follow, and two temples never offer it at all.

Temple ranks that grant the potion maker

  • Dark Brotherhood: rank 3
  • Arkay: rank 4
  • Akatosh, Dibella, Mara, Stendarr: rank 5
  • Zenithar: rank 6
WARNING

The potion maker is not available in Julianos or Kynareth temples, at any rank. If you have poured ranks into one of those two, buy your potions in town instead.

How a brew actually happens

Drag ingredients into the cauldron yourself, or select a recipe you have already saved. The search covers both your inventory and your wagon, so the pile you left in the wagon counts. Once the recipe is created it is reusable for the rest of the game, it takes between three and nine ingredients, and because only single-effect potions can be produced, no combination of ingredients ever creates a hybrid brew.

Recipes cannot be sold to anyone, and finished potions cannot be sold back to any vendor. A potion is a consumable that leaves your gold for good the moment you brew it. That is fine, because a working recipe produces the same result every single time and the ingredients are cheap.

Verified recipes

These are the recipes the retail game actually supports. Every one of them is single-effect, and every one is worth learning. Prices are the temple and vendor prices of the finished potion.

POTION RECIPES
PotionIngredientsPriceEffect
Cure DiseaseElixir Vitae + Fig + Big Tooth100g1% chance, +10% per level
Cure Disease (Purification)Stronger variant of the same500gDisease cure, expensive tier
StaminaPure Water + Aloe + Gingko Leaves25gMagnitude 5, +4 per level
Orc StrengthOrc's Blood + Iron + Rain Water50gMagnitude 1, +14 per level
LevitationPure Water + Nectar + Ectoplasm125gLevitate
Slow FallingPure Water + White Poppy + Black Poppy100gSlowfall
Free ActionIchor + Spider's Venom + Twigs + Bamboo125gFree Action
Water BreathingRain Water + Elixir Vitae + Ivory100gWater Breathing
InvisibilityRain Water + Nectar + Ectoplasm + Diamond250gInvisibility
ChameleonRain Water + Nectar + Green Leaves + Yellow Flowers + Green or Red Berries200gChameleon Normal
Water WalkingPure Water + Palm + Yellow Rose + SulphurSee vendorWater Walking

The one everybody actually wants

There is no potion in Daggerfall called "Restore Fatigue". The stamina potion above is what you want. Pure Water, Aloe and Gingko Leaves for twenty-five gold, and the magnitude scales from five up by four per level. It is the cheapest meaningful combat potion in the game and the reason stamina potions are the first thing veterans brew.

TIP

Water breathing and levitation share a base. Water Breathing is Rain Water plus Elixir Vitae plus Ivory; Levitation swaps to Pure Water, Nectar and Ectoplasm. If you are deep-diving flooded crypts regularly, levitation solves the same problem more thoroughly.

Potions that do not exist

Here is the part that costs new players days. Several ingredient effects sound like they should produce a potion. None of them do. In the retail game there is no Jumping potion, no Silence potion, no Paralysis potion, no Detect Treasure potion and no Lycanthropy potion. There is no verified recipe for any of them.

Brass, green leaves and lodestone give Jumping. Black rose and malachite give Silence. Spider's venom gives Paralysis. Mummy wrappings give Detect Treasure. Yellow rose gives Lycanthropy. Every one of those is a spell effect only. You can find the ingredient, you can put it in a spell, and no amount of cauldron time will turn it into a bottle.

WARNING

Community lists, character build planners and forum threads often include jumping and silence potions. They are wrong. If your build depends on drinking a jump potion, rebuild it around the spell instead, using our spellmaking guide, because those ingredients are spell components and nothing else.

On poisons: the only in-game source is the Dark Brotherhood cauldron, which appears at rank 3. There is no documented poison recipe list, so treat every specific poison formula you read online as unverified. It is also worth reading up on the guild side of things before you commit to that route, since the Dark Brotherhood has its own costs.

Your carry run

Six potions, chosen for the way Iliac Bay actually plays. You will drink levitation over everything else, but the other five earn their weight.

The six to always carry

  1. Stamina (25g) - the cheapest combat potion, and the one you will drink most.
  2. Levitation (125g) - skip floors, traps and half the world's geometry.
  3. Cure Disease (100g) - cheap insurance against dungeon rot.
  4. Free Action (125g) - armour-penalty relief when a fight turns ugly.
  5. Water Breathing (100g) - for flooded sections and sunken vaults.
  6. Slow Falling (100g) - the poor man's levitation when you run out.

Bench the rest by encounter rather than by list. Invisibility and Chameleon are theft and avoidance tools, valuable when you are raiding rather than clearing. Water Walking is a convenience, not a survival item. Orc Strength is for specific fights, not for drinking in a corridor. Gold is a poor alchemy budget compared to the potions you could buy with it, which is the point our shopping guide makes.

STAMINA 25g LEVITATION 125g CURE DISEASE 100g FREE ACTION 125g WATER BREATHING 100g SLOW FALLING 100g

Two habits finish the job. Carry ingredients rather than finished potions whenever you can, because ingredients resell and potions do not. And keep a full wagon: the cauldron searches both, so the recipe you saved last month still brews from a bag you left in a dungeon three towns ago.

BEFORE YOU DESCEND

The remake caveat

Everything above describes the 1996 retail game. If you are playing a modern remake such as Daggerfall Unity, expect different numbers. Those versions implement roughly nineteen potions rather than the full spread above, and they force every potion's effect to a 100% chance instead of rolling against the chance and magnitude values listed in the recipe table.

That last change matters mechanically. In the original, a Cure Disease potion is a 1% roll plus ten percent per level, which is why experienced players consider it unreliable and buy several. In a remake that always succeeds, one bottle is enough. Before you stock up for a long run, confirm which version you are on.

Alchemy questions

Do alchemists sell potions in Daggerfall?+

No. Alchemists buy and sell ingredients, including gems and magical gems, and very rarely sell potion recipes. They do not sell potions at all. Ready-made potions come from Temples and the Dark Brotherhood. Metals such as iron, copper, silver, gold, platinum, lead, tin and brass can only be bought from alchemists.

Why can't I find a Jumping, Silence or Paralysis potion?+

Because those potions do not exist in the retail game. Jumping, Silence, Paralysis, Detect Treasure and Lycanthropy are ingredient effects that only work through spells. No verified recipe creates them. Players spend hours hunting for recipes that were never implemented, so plan your spell list around them instead.

How many ingredients does a potion recipe need, and can I sell recipes?+

A recipe takes between three and nine ingredients and only single-effect potions can be created. Recipes are reusable, so you can brew from the same saved recipe repeatedly, but you cannot sell a recipe to any vendor, and you cannot sell the finished potion either.

Where do expensive ingredients like lich dust and dragon scales come from?+

You loot them. Lich dust is 350 gold, dragon scales 375, holy relic 400, and sapphires, rubies and fairy dragon scales are all above shop stock. Weak enemies drop cheap ingredients such as green berries or twigs, tough enemies drop the valuable ones. Animals, atronachs, daedra, dragonlings, gargoyles, ghosts, orcs, skeletons, wraiths and werewolves never carry any ingredient at all.

New to the Bay? Start with our character creation guide before you sink gold into a wrong-stat build, then read our dungeon guide so you know which floors actually reward a levitation potion.

Brew your first potion tonight

Daggerfall is free to play in your browser, no download and no install. Load a save, open the temple in Sentinel, and put a stamina potion in your pack before you go anywhere near a barrow.

PLAY DAGGERFALL FREE